Presented at The University of Maryland’s Spring 2023 IMD showcase.
In collaboration with Malaya Heflin, Aldrin Duran, and Alexandra Maric
To read more about the project itself, check out our project website: Anodyne Website
Anodyne is a VR installation that my talented team and I presented at the University of Maryland’s Spring 2023 IMD showcase.
Creating Anodyne was a testament to teamwork and collaboration. Our collective efforts, as artists, programmers, designers, and researchers, brought our vision to life seamlessly.
We delved into the intricacies of VR development, using the Unity game engine, C# scripting, and 3D modeling tools like Maya and Cinema4D. This project was more than just coding and design; it was an exploration of storytelling and human emotions.
The journey of creating Anodyne was an incredible learning experience. It taught me the importance of adaptability, problem-solving, and effective communication in collaborative projects.
The aspects of this project where I had the most contrubutions was in the classroom scene and animations throughout the experience. Through this project, I was able to learn about scene switcing using buttons and triggers, collision, and how to use installation design.
• Unity VR toolkit
• Scene Switching: buttons and triggers
• Lidar Cameras
• bezier spline movement