A 270° curved-screen gardening experience exploring the emotional toll of caring for someone with dementia.
A gesture-tracked dance game where visitors recreate dance moves from the National Archives’ historical films.
Head tracking and audio input create an immersive experience that reacts to its environment.
A hand-tracking tool built with MediaPipe, with a technical guide for using it to control a particle system through gestures.
A phone-booth installation where visitors help a lost AI “bot” through speech recognition, translation, and distorted audio.
An asymmetrical party game: one player on a Tilt Five guides people in the physical room through challenges.